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Digital

Splatoon x Mahjong

Posted on August 17, 2020 Leave a Comment

What started as a flippant remark turned into a little project! Thanks to Toad for inspiring this undertaking.

The suits are:
Eggs, featuring golden eggs from Salmon Run. This is a nice, simple substitute for the original “coin” themed suit.
Bamboo, featuring the old-men of Splatoon. While Captain Cuttlefish is represented via only his bamboozler gun, DJ Octavio stands in proudly as the 1-bam. A traditional Chinese set would depict a sparrow perched on a branch; here Octavio holds a stalk of wasabi. A Japanese set would more commonly depict a peacock – I enjoyed working some of the concentric circle details that might normally go into the peacock’s tail into Octavio’s helmet.
Snails, featuring my morphed rendition of a sea snail, doing its best to look like the character 萬 – ‘myriad’. (Toad said it initially struck him as being a boat – I guess as a nautical theme it works, though it doesn’t scream “Splatoon”). The character suit represents currency increments of 10,000 – when I was thinking about high-value stuff in Splatoon, sea snails sprang to mind!

I think these suits give us a nice little tour around some of the main areas of the game.

Super Sea Snail - Inkipedia, the Splatoon wiki
A super sea snail – a source of inspiration for one of the suits

It took a bit of brainstorming to work out the dragon tiles but John suggested tying them into their loose suit associations – the green dragon is most often associated with bamboo because of the green hand, which leaves the red dragon paired with characters and the white dragon to go with balls. Luckily by the time he suggested this I had revised the eggs suit to contain more blue, so the colour association was present when he made the suggestion – though now I want to make them even more blue!

Dragons as they may appear in a traditional mahjong set.

Following the colour patterns, John suggested a Steel Eel could be used to depict the frame of a white dragon. He also suggested using Inklings and Octolings for the remaining two suits – while I took an inkling for the red dragon, I decided to try something different for the green.

With the bamboo suit being inspired by the rivalry between Captain Cuttlefish and DJ Octavio, I preferred the idea of giving a little more limelight to Cuttlefish rather than a generic Octoling. In addition, the Octolings you encounter in Octo Canyon tend to be red, so I didn’t really feel right making them green.

Cuttlegear Logo Black" Poster by arizone | Redbubble
Cuttlegear Logo

I decided to play with the Cuttlegear logo and hint at that while also attempting to mimic the ç™¼ character. The left side of the character is meant to represent one of Captain Cuttlefish’s medals. I’m not totally happy with the current draft but it’ll do for now.

The winds are currently placeholders – I think that my handwriting is a bit ugly. I’d like to think of some thematic stuff to replace them with – so far I’m dwelling on thoughts of locations in Inkopolis Square… or something with the great Zapfish, since it got bumped from being one of the dragons…

Finally it might be fun to include a few extra tiles – perhaps the idols as season/flower tiles? Though I’m not sure how well I’d be able to pull them off with this colour palette.

Posted in: Digital | Tagged: blaugust, dj octavio, mahjong, riichi, salmon run, splatoon

Shuffling

Posted on August 28, 2019 3 Comments

Still at it. It occurred to me that the hearts on the left take 19 blocks to form.

Coincidentally, 19 is the total number of unique rotations of all the Tetris pieces, summed accordingly:
T – 4
S + Z – 2 each
J + L – 4 each
I – 2
O – 1

I wonder if there’s a solution that uses each rotation once AND avoids piece adjacency?

Posted in: Digital | Tagged: blaugust, tetris

Pixel Heart Revisions

Posted on August 26, 2019 Leave a Comment

These were tough to re-revise. Might take another crack at it tomorrow. The one on the right is starting to get closer to a good balance of colours/piece rotations…

Posted in: Digital | Tagged: blaugust, tetris

Icons

Posted on August 25, 2019 Leave a Comment

Some squids with food on their heads, in imitation of the Splatoon 2 region mascots used in the European Championships and Japanese Koshien tournaments. The style was surprisingly difficult to emulate.

Here are some rejects. The Kitchener bun was the original inspiration for the whole undertaking, so I’m sad I couldn’t make it recognisable. The Milo Dinosaur was just a hurried little fun thing.

And here are even more rejected drafts.

Posted in: Digital | Tagged: australiana, blaugust, splatoon

Shellder

Posted on August 10, 2019 Leave a Comment

Well, when in doubt for what to draw, turn to Pokémon. But which Pokémon?

Well, I remembered when the Pokéfusion site was going around again a while ago and everyone was posting the fusion that they would get from first random loading.

Well, I back then, I loaded up the site to find my assigned Pokéfusion and get….

So when I was stuck for what to draw today, Shellder seemed as good a choice as any. This little guy is actually a bit tricky to draw in ways I hadn’t expected, but lookit it, so cute!

Posted in: Digital | Tagged: blaugust, pokefusion, pokemon, shellder

Drawing Tiles

Posted on August 9, 2019 1 Comment

By chance, some dear friends (UnwiseOwl from the Leaflocker and Havra) dropped into my Tetris stream the other night so we decided to play and stream some impromptu games of Mah Jong.

After that, Havra tempted us into another game tonight, so of course we had to oblige! This left me without a lot of time to eke out some art for tonight, so I took inspiration from the game and drew what I could between hands.

Posted in: Digital | Tagged: blaugust, mah jong

Blueprint

Posted on August 7, 2019 Leave a Comment

A little while before Blaugust started, I found myself with the itch to pick up art projects. I guess I saw Blaugust on the horizon and wanted to bulk up on content.

On Twitter, I saw a bunch of animation students needing people to work on content for their animations. That was seriously tempting, then I remembered the pressure of being responsible for people’s uni assignments (something I had some experience with when doing laser cutting jobs a few years ago) and I cooled on it a bit.

After that, I saw someone in the PAX Australia Enforcer group asking for someone to draw up some maps and logos for their DnD game. That sounded pretty nifty, and would flex some skills that are somewhat weak for me.

They sent over a hand-drawn map which included descriptions of a building with a number of floors. I initially decided I’d try modelling it in 3D. Here’s a close-up of the staircase, which was a fun little puzzle to try to solve.

The 3D floorplan really wasn’t working and it tripped me up a bit. So I decided to go back to basics – draft out the floorplan in Illustrator and then draw in details in Photoshop. I improvised somewhat with the rooms as the initial sketches just described a run down interior. You’ll recognise the floorboards from an earlier post!

Eventually, working in Photoshop and making adjustments to the actual layout of the building got quite cumbersome, especially when the interior walls needed to be changed to be wooden panels rather than stone. Maintaining both the untextured Illustrator version and the textured Photoshop one became a pain, because my Photoshop layers would no longer match up to my vector outlines.

I moved as much as I could back into Illustrator. For the walls, I used a number of appearance modifiers to create the lines. A single path therefore displayed its texture and a dark outline without me needing to draw in any fills. This made readjusting stuff much easier!

Here’s the completed floor. We left these rooms bare as the players will be furnishing them.

Since this is now a vector artwork I lost the crinkled paper effects that I could achieve by using a displacement map + multiply layer in Photoshop, but there’s nothing stopping me from just doing that as an extra step at the end of the process.

I learned a lot while drafting this floor. However I’ve been quite slow in turnaround time. The requester has been very patient with me!

I’ve since asked for their permission to post the work on the blog so if we do future floors I will be able to utilise them as my daily blog posts. That way I won’t be trying to do a daily sketch AND make revisions in the same evening.

Posted in: Digital, Uncategorized | Tagged: blaugust, blueprint, map, stairs, tabletop

Mountain

Posted on August 6, 2019 Leave a Comment

I put John on the spot and asked him what I should draw tonight, and his answer was, “a mountain”.

So here’s a sketch of Mt Fuji.

Posted in: Digital, Sketches | Tagged: aerial perspective, blaugust, landscape, mountain

Dumpling

Posted on August 5, 2019 1 Comment

Made dumplings tonight so I tried drawing a dumpling. Not a very successful attempt but it’s something to post at least!

Posted in: Digital | Tagged: blaugust, dumpling, food

Piranha Plant sketches

Posted on August 2, 2019 Leave a Comment

Currently working on some stuff I can’t post (taking my own advice and *not* using Blaugust as an excuse to put off major projects) so here are some sketches from my bus ride today.

Piranha Plant is my new Smash Bros main. I was hoping maybe I’d be able to put up some more complete pieces but I’m sure this won’t be the last we see of it this month.

Posted in: Digital, Sketches | Tagged: blaugust, piranha plant, smash bros, smash brothers, super smash bros
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