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Rainbow Eagles

Posted on November 7, 2024 Leave a Comment

A Fire Emblem: Three Houses fan piece that took me over a year to take from concept to final painting.

I’m documenting this one here now because all the WIPs are in a Twitter thread and actually a blog post is probably a better medium for chronicling things and adding some thoughts.

I’ll start with thoughts on the final piece. I’ll admit, I’m not fully happy with how it came together. The colours are nice, but looking at it three years later, many of the faces are a bit weak. I think I was torn between how much detail to put into various parts of the image when working with watercolours, which can be temperamental – and I was trying to deliberately incorporate unpredictable elements like paint splatters to boot. I was probably too afraid of messing things up further with the faces to work them much more, including adjusting skintones. Some of this fear is justified – watercolours are not a medium that afford a lot of flexibility for adjustments or fixes.

Still, I think it’s fair to say the final piece suffers for my fearful approach.

I’m going to take you through all the test pieces that went into this piece and I think you’ll understand my disappointment after you see them – when there’s great elements in a test piece, their absences in the final artwork feel like a letdown.

We’ll start with the very first scribble, which apparently was the product of insomnia. I think it was pen scribbled straight over a watercolour gradient.

After that, the idea for the full painting quickly formed – a circle to span the whole rainbow.

I was torn on whether to include Byleth or not in this – partly because I was unsure whether I’d try my hand at the other Houses as well. In the end, they didn’t make the cut.

After this, I did a ton of experiments for the colour bleeds.

I LOVE how this one was coming together. Unfortunately, I didn’t have enough space on the test paper to continue it. I think I spent the entirety of the rest of this undertaking trying to chase what I’d done in this piece. Argh!

Some style experiments. The paint splatters came out great in this one and the one below.

I think what I didn’t appreciate in my test pieces was how little space there’d be for splatters to not collide in the middle. I then tried to lean into it, placing the eagle logo in the centre where all the colours converged.

There was a lot of time between the test pieces and before I was finally ready to undertake the final piece. I think in the intervening time, I considered doing the entire painting digitally, and experimented with how that would look.

But eventually, I got back on track to do things in watercolour. That didn’t mean throwing out the digital tools! Instead, the composition was drafted digitally for tracing. Of course, it went through a couple iterations too.

I think this tracing has made the sketch feel quite rigid as a result. Byleth was officially excommunicated.

Here was how things were looking after the paint splatters were done. I definitely went into that scared.

Looking at this progress photo, I think I definitely oversaturated the scan. Maybe things could be helped somewhat with a colour retweak… ok, let’s look at these files.

Hang on a moment… what the heck? Looking at the files in my art folder… I already did a re-scan! It’s dated February 2022, about seven months after I originally posted the painting online. But I never posted the rescan? Or at least, not in the Twitter thread. Another reason why using Twitter as a digital archive is a bad idea…

Anyhow, here it is. I think there’s some definite improvements in the colours, and it looks like I adjusted some of the skintones. I wasn’t able to fix Dorothea’s dark blotchiness, but at least Petra doesn’t look so pale in comparison. I think one of the issues I had with the original painting was how dark the paper scanned, so when trying to eliminate the paper textures and shadows I ended up really pulling the colours in weird directions.

So I’ll present this version without trying to wash out the background to white. Still not perfect, but an improvement, I think. Maybe I should go in for a third try, sometime…

Posted in: Behind the Art, Watercolours, WIP | Tagged: fan art, fe3h, fire emblem, nintendo, video games, watercolor, watercolour

Greninja vs Charizard Sketch

Posted on April 9, 2014 Leave a Comment

Painted this one on the bus on the way in to work!

greninjacharizard

Posted in: Digital | Tagged: charizard, fan art, greninja, pokemon, smash bros, smash brothers, ssb, video games

Life-sized Lucario Papercraft

Posted on March 30, 2014 1 Comment

My latest papercraft project is almost complete, and it stands on its own, too!

lucario

Posted in: Crafts | Tagged: fan art, life-size, lucario, papercraft, pokemon, video games

Musical Monday: Storm in a Teacup

Posted on August 20, 2013 Leave a Comment

This will probably be the best recording I put up this month, and that’s taking into account the fact that I’ve edited the ending slightly to take out a flubbed chord.
https://ale.chenonetta.com/blog/wp-content/uploads/2013/08/SongOfStorms.mp3

I forgot to notate some of the fingering and counterbass notes in yesterday’s sheet music update, but I think it’s fairly self explanatory. There are some respectable jumps in this one, but even with the distances involved they feel quite manageable.

Anyway, enjoy!

Posted in: Music | Tagged: accordion, video games, zelda

Sheet Music Sunday: Song of Storms

Posted on August 19, 2013 2 Comments

Running behind… running behind. I’ll get the recording up tomorrow.

This transcription presented me with a few dilemmas as I kept swapping between time signatures (3/4? 6/8?) and tempos. Anyway, here’s the score. A very straightforward one – but feel free to repeat ad infininatum instead of ending after two loops as I’ve done here.

SongOfStorms

Posted in: Music | Tagged: accordion, video games, zelda

Three-Dee Thursday: Pokemon Gym Badges

Posted on August 18, 2013 Leave a Comment

I designed these badges and had them 3D printed by Shapeways. The first set is printed in sandstone, and the other set was printed in alumide. For the alumide badges I painted them and then used liquid polymer clay to create the glassy filled-in areas.

gen3

gen5

 

I have also printed Johto and Sinnoh badges, however they require additional work to complete.

You can get your own Hoenn badges from my Shapeways store here: http://www.shapeways.com/model/1065186/pokemon-gym-badges-hoenn.html

If you’re in Australia, total price may work out cheaper if you buy directly from my Storenvy store: http://chenonetta.storenvy.com/products/2257809-pokemon-badges-hoenn

Contact me if you’re interested in a set of Unova badges.

Posted in: Crafts | Tagged: fan art, pokemon, video games

Musical Monday: Rocket Jumping our way across the bass keyboard

Posted on August 12, 2013 Leave a Comment

Yesterday I shared with you the sheet music for the Rocket Jump Waltz. It’s a fun little piece that isn’t at all like a waltz.

Today I’ve got my attempt at playing it!

https://ale.chenonetta.com/blog/wp-content/uploads/2013/08/Rocket-Jump-Waltz.mp3

It’s not perfect… I did promise that my recordings this month would be a bit choppy. The most distracting part for me is the C major to B minor alternation that means I need to do some leaps of faith across the bass buttons, which look something like this:

rocketJumps

Currently I’m doing that big jump between B and C marked by the arrows. There’s a B counterbass which I might be able to transition through, but I haven’t quite worked out how to use it yet. I think the key is just more practice. Also A minor.

Posted in: Music | Tagged: accordion, video games

Sheet Music Sunday: Rocket Jump Waltz

Posted on August 11, 2013 Leave a Comment

Oh, right, this blog thing.
Been busy this last week… I’ll see about getting the fan art post up Tuesday if not its watercolour version on Wednesday.

Today’s sheet music is the Rocket Jump Waltz, which like Petite Chou Fleur originates from Team Fortress 2.

No it’s not actually a waltz.

Get the score here!

This transcription is an accordion-ised version of the track based on a transcription done by another fan.

Tomorrow we’ll find out if I can still play it!

Posted in: Music | Tagged: accordion, video games

Sheet Music Sunday + Musical Monday: Korobeiniki

Posted on August 5, 2013 3 Comments

On Sundays/Mondays throughout the month I’ll be sharing my adventures in accordioning. The accordion is an awesome instrument capable of rich depths of harmony and melody. Unfortunately, I barely make any time to practice it, so what I share with you this month is going to sound rather choppy.

For the rest of the month I’m hoping to share accordion arrangements on Sundays, and recordings on Mondays. This week I’m a little behind, but that’s okay, because if you’ve followed my blog in the past you’ll have already heard the recording I’m going to share today. (I’m too lazy to record a more recent/fluent version)

https://ale.chenonetta.com/blog/wp-content/uploads/2013/08/Korobeiniki.mp3

That’s right, it’s Korobeiniki, a delightfully suggestive Russian folk song. It’s best known for its inclusion as the Tetris A music across a multitude of Tetris titles. A simple transcription of the song is below. (I haven’t done music theory in aaaaages, so apologies for errors. Let me know if I’ve notated things poorly and I’ll endeavour to fix them)

korobeiniki

This is a pretty straightforward arrangement mostly comprising of alternating bass patterns. You start on the hatched E button in the top half of the keyboard and alternate with the E minor chord, then move to A -> Am. After that is the E Counterbass (G#, denoted by the underlined fingering) which alternates with the E Major chord.

There’s only one tricky bit in the arrangement, a little bass run through A A B C. It crawls from the upper half of the keyboard to the middle section, ending on the middle C button. I’ve put in some suggested fingering.

Then it’s a slow progression back up the bass through D minor. (I used to jump up to a different chord from the C, but my hop was just too unreliable)

I was going to add some little diagrams here but is anyone actually going to find them helpful? I’ll consider them for my next post if anyone is interested.

EDIT: Scribbled a thing in the end. Dunno how helpful it is.

korobeiniki_fingering

Have fun with Korobeiniki! Don’t have an accordion? Try out my accordion simulator. You’ll be able to play most of the piece except for the G#s in the right hand. Just hum them or something.

Posted in: Music | Tagged: accordion, video games

Squirtle

Posted on January 13, 2013 5 Comments

Whew! It’s about time for another one of these life-sized Pokemon. This one’s been waiting a while to be posted. I started on the templates on the drive to and from Manifest last year and have had it sitting mostly-assembled on my table for a few months now. I stalled in sticking the limbs to the body because I’d toyed with the idea of making them poseable, but I’ve finally given up on that idea and have just stuck them on.

IMG_0831 IMG_0832

As usual I’ve gotten my papercraft templates from pokemonpapercraft.net. Those guys do really awesome stuff!

Next papercraft: Tepig.

Posted in: Crafts | Tagged: fan art, papercraft, pokemon, video games
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