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avcon

AVCon 2015 Trophies

Posted on August 31, 2015 Leave a Comment

By my count, I am two blog posts behind for the month so I will be aiming to put up three today to catch up. Here is the first.

2

Once again this year I was given the opportunity to design the trophies that would be given away at AVCon. Since this year’s theme was Detective Agency I decided to use the magnifying glass motif in the design.

As usual, I first designed the model in Blender. I rendered a mockup of the design and sent it off for approval.

mockup

From Blender, I export the planes of the pieces that will need cutting. In the case of this year’s trophy, the most important part was to get the positioning and dimensions of the indent in the base that would accommodate the handle of the magnifying glass.

vectorssample

The heads of the magnifying glasses are made from rings cut off a length of PVC pipe. They were then spray painted black. The handles are made from sections of dowel, also spray painted black. My dad help me cut both the PVC and the dowel to length.

The faces of the Invaders were spray painted gold. When cutting the white acrylic, I left the paper on to protect the surface. I etched a light line around the areas that would be gold. I experimented with painting them in two ways – painting directly onto the plastic and painting onto paper that would be left on. The plastic finish was nicer but more prone to scratching. After spray painting the face of the invader, the paper on the white edge was lifted to reveal the white border. I had some issues with gold paint on the edges of the invaders so I lost a lot of time sanding/scraping that off.

4

I had to make 46 trophies in total! They took me a lot of time, and I ended up also recruiting people to help me do menial tasks at the end like peeling paper off acrylic. I learned that my design was perhaps a little too ambitious, as the suspended pieces required glue to hold them into place – glue that didn’t quite hold under duress for many of the trophies 🙁

Anyway, while I love the way that the trophies turned out this year if I were to do this again I think I would try and do a design that depends solely on acrylic, so that I can use Weld-On for all the gluing. Weld-On acts as a solvent so the pieces end up kind of melting and bonding together. It would reduce the likelihood of glued sections failing.

Posted in: Lasering | Tagged: avcon, blaugust, made by me

Three-Dee Thursdays #2: AVCon 2014 Trophies

Posted on August 14, 2014 Leave a Comment

This week I’m showing off the trophies I made at AVCon!

Once again, these were made of laser cut acrylic. The dragon design was done by design-team member Dima. I worked out the trophy design from that.

The overall look is simpler than last year’s – I had a bit less time to mess around with the designs.

Here’s the first prototype:

prototype

And here are a bunch of completed trophies!

finals

This year I sent a bunch of the laser work off to be done by a local business. They were great to work however the cutting side of the acrylic seemed to pick up dust or discolouration or something. It was rather disappointing to find the finish on some of the trophies wasn’t as nice as I’d have liked. I also found out just how drastically the thickness of acrylic sheets can vary and how different laser cutters can have noticeably different kerf widths.

Posted in: Crafts | Tagged: avcon, dragon, fabbing, laser cutting, maker, trophy

Landslide – A Challonge Addon

Posted on July 21, 2014 Leave a Comment

This past weekend I helped run AVCon, Adelaide’s local Anime and Video Games convention. For the first time since 2010 I also took charge of running the Smash Bros tournament at the event.

Although I like writing tournament management systems, this year I didn’t really have the time for it. Fortunately for me, Smash Bros. has been running as a 1v1 format for the last few years so I was able to fall back on trusty ol’ Challonge.


Challonge has bracketing and result reporting down-pat, but I’ve always felt that it lacks a crucial tool – indicating which station a match should be played on. After running tournaments in 2013 I was tempted to write a database to sit between Challonge and my players and create an interface where I could associate matches with console stations.

Fortunately for me in June of this year Challonge rolled out a change that allowed users to set match locations… even if it’s buried away in the interface a little. It wasn’t ideal, but with a little JavaScript hax I was able to very easily turn it into what I wanted. I wrote some JavaScript that modifies the Challonge tournament management screen to do two things.
1) Display a set of numbers representing the stations on which games should be played on.
2) Allow highlighting of matches to indicate that they are up “now” or “next”.

Consistent with my trend of naming projects after disasters, this script has been dubbed “Landslide”.

Installation Instructions

You need to find a way to run User Scripts in your browser. This script was tested and run with Greasemonkey on Firefox, so instructions will be for Greasemonkey.

Start off by installing Greasemonkey.

Grab this script – it’s where all the magic happens. Copy it to your clipboard.

Now in Firefox, navigate to the Greasemonkey dropdown and select “New User Script…”.

Greasemonkey

A few options come up – ignore them and click on “Use Script From Clipboard”. A window will appear with the script in it – save and close it and the script should be installed! You may need to refresh pages for the changes to take effect.

FromClipboard

You can verify that script installation works correctly by checking out one of my tournaments and verifying that each game loads up an @[number] underneath its lettered match-name.

Usage Instructions

Mouse over match IDs to bring up a modified menu. The menu will display a few new things: “Toggle Highlight”, “Clear Station” and a series of station IDs. The IDs are by default set from 1-8. I haven’t really put time into customising the numbers but you could edit the script to make the station IDs appear differently if you wish.

MenuPreview

Selecting a number will set the match location as an @[number] indicator, underneath the letter-name that Challonge assigns for the match.

Toggle highlight will set a match from no highlight, to yellow, which means there is a match on next.

yellowhighlight

Toggling a yellow highlight will turn it red. Toggling a red highlight will clear the match highlight AND will also automatically upgrade a match that is set up as being “next” (yellow) on the same station to be the new “now” (red) match.

Finally the script will attempt to stop you from setting two matches on the same station to both be on “now” or “next”.

error

How does it work?

I push the data into the “location” field of the match. You’ll see locations for matches set as something like 3|next

Because Challonge stores this data, match locations can be reloaded when you refresh the page!

locationpreview

Warnings

Do not modify location manually – this will probably cause the script to desync.

If you have any problems with the “state” of the script – it might get confused about which stations are active if a certain sequence of data entry occurs – just refresh the page and it should reload your data.

Closing thoughts – how did it go for MY tournaments?

Having the Station IDs accessible for matches was invaluable. As I was calling up players for their games, many would hear their names but wanted to confirm where they needed to play. Last year, I’d flail around counting down the bracket or call out “uh, is [opponent name] here?” then send the player asking me where they needed to go to whoever had their hand up. This year, I was able to immediately tell them “You’re on Station 5”. I feel it saved a lot of time and confusion.

The “now” and “next” highlighting wasn’t really as useful due to the speed at which games were being completed, and please note it is buggy due to its last-minute inclusion. But it wasn’t totally useless – when I forgot to input results the script would tell me that I had matches already active and I could then ask “Hey could [player] and [player] who played on [station number] confirm who won their match?”.

There is of course room for improvement – for example, matches don’t automatically toggle out of being on “now” when results are recorded. But it was hugely useful for me this last weekend and I think worth sharing. If you use this for nothing other than the Station number then I think you’ll still find it amazing.

Feedback and forks are welcomed. I hope you find this script useful.

Posted in: Code | Tagged: avcon, challonge, tournaments

Giant NES Controller

Posted on August 30, 2012 Leave a Comment

The other major build which I initiated, but for which my father did most of the work for. All I did was some of the measuring and soldering. He completed this in less than three weeks, when I realised that the AVCon VG budget could fit the construction costs in.

Giant NES controllers aren’t so novel and rare these days, and they’re a pretty straightforward construction (says me who palmed off the actual work to her father). Here’s a list of the sites we used to as reference:

Instructables walkthrough

Sparkfun walkthrough

Giant NES controller Coffee Table

A version based on a GameCube controller by the Mario Marathon guys.

An explanation of how the controller transmits button-press data back to the NES

Some progress photos…

Here’s the MDF box with buttons in place.

I was thinking with the tight deadline that we’d just take it to AVCon unpainted was as there would not be time for painting. However my dad likes to do things right…

Unfortunately during painting he missed putting down one strip of tape to protect the gray from being painted over with the black. Spot the error!

Here’s my dad posing with his creation.

 

Here’s a look at the underside of the D-pad, with an ingenious improvised pivot to ensure that no more than one button can be pressed down at once.

During testing, we found that hitting the D-pad in a certain way would occasionally trigger the A-button. I concluded that we were getting invalid inputs, causing the IC to output the wrong data to the NES. I placed the blame on the D-pad and we spent a good while fiddling with the pivot and the button-holes, making sure the buttons weren’t jamming.

However, it wasn’t the D-pad’s fault at all! The vibrations across the controller were enough that they were causing the A-button to bounce in place and trigger the switch underneath. We used sponge rubber underneath each button to help the buttons stay properly suspended and to improve the feel of the button response.

Finally, here are some attendees on stage at AVCon, playing Super Mario on the controller.

Posted in: Crafts | Tagged: avcon, fan art, nes, video games

Tetris Tangrams

Posted on August 24, 2012 Leave a Comment

Sorry for the lateness on this one (not that anyone cares).

For AVCon this year I made a ton of cardboard Tetris pieces and puzzles to go with them. The inspiration for these puzzles comes from a game for the GameBoy called Daedalian Opus, though tangrams and the sort go back a long time. Both my housemate Alex and my mother mentioned playing with similar wooden-block puzzles as children.

Here are some photos.

The very first seven pieces.

Puzzle prototyping. Alex found a different solution from the one I’d been designing! He tried to write a program to discover all of the possible solutions but stalled.

Painted puzzle pieces, stacked and ready to go.

My workspace. Very messy!

A puzzle laid out at AVCon and solved by a clever attendee.

Posted in: Crafts | Tagged: avcon, fan art, video games

Watercolour scribbles

Posted on August 21, 2012 Leave a Comment

Painted on the way to Melbourne.

Posted in: Watercolours | Tagged: avcon

Ayvee sketches

Posted on August 13, 2012 Leave a Comment

A bunch of sketches and scribbles of AVCon mascot Ayvee.

From t-shirt design brainstorming:

From trying to define some kind of style for the booklet comic:

(kinda terrifying!)

The one on the right was the first drawn up, and was copied from a panel from this comic. Once I’d gotten a feel for the style I was aiming for, I drew the others.

And some fun scribbling:

This picture kinda reminds me of Laura…

Posted in: Digital, Sketches | Tagged: avcon, ayvee

Invader Cookies

Posted on July 18, 2012 Leave a Comment

Shortbread dough probably wasn’t the best suited to this, but I like shortbread.

20120718-224416.jpg

Posted in: Crafts | Tagged: avcon, cooking, invader

EL Wire is magnificent

Posted on July 11, 2012 Leave a Comment
Photo
Posted in: Crafts | Tagged: avcon, invader, neon

As promised

Posted on August 12, 2011 Leave a Comment

The ditched first-attempt page. I’d gotten too far into the art without thinking about the script and the pacing, but eventually tore myself away from it to start over. I liked the angle of the second panel but it couldn’t fit the dialogue I wanted.

Today’s post was also going to have art from my class last night but I forgot to take photos. Have some photos of my lunch instead.

Posted in: Comics | Tagged: avcon
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