Three-Dee Thursday: More Laser Cutting

Here are some of the laser cut designs I made tonight. Most of these designs I’ve drafted on the bus to/from work. It was pretty quiet in the Fab Lab today so I was able to send quite few jobs through! I was also able to experiment a bit with the deep etching I’m using on the Tetris pieces and try out some special acrylic glue – I had designed most of my cuts to hold together via friction, but having taken them home and had a play I think I’ll need to head back some time and get some more glue in them.

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Regretting not picking up more colours from the acrylic supplier… another time, I suppose.

Three-Dee Thursday: AVCon Trophies

It’s time to kick off Blaugust again, the time of year that I can actually feel good about not updating my blog frequently, because it means that I have a bunch of content to throw up each day while other Blaugust participants have to create new content. Suckers.

Actually I think I’ll end up creating a fair bit of new stuff for this month anyway, so I don’t know when my older stuff will get to see the light of day. I guess I don’t have as much of a backlog as last year. My rough outline for this year’s Blaugust will be as follows:

  • Sheet-Music Sunday
  • Musical Monday
  • Watercolour Wednesday
  • Three-Dee Thursday
  • Fan-Art Friday

I also plan to do Strippin’ Saturday content, for which I intend to make comics, but that’s a bit uncertain. Tired Tuesday will be my day of rest, though if I’m feeling not-lazy I’ll find something to upload.

Anyway, today I’m showing off the trophies I made for AVCon this year, of which I’ve shared a couple of times on the Twitter machine.

I’ve spent a lot of time in the Adelaide Fab Lab lately, where I’ve been getting quite familiar with their laser cutter. My first project was to make approximately 300 tokens for us to give away to AVCon attendees. I was then inspired by some trophies on display in the Fab Lab and realised we could make some really cool customised trophies for AVCon.

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Also thanks to the Fab Lab I’ve been getting back into 3D modeling, so the first thing I did was to mock up a 3D render of how the trophy might look.

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Using Blender I was able to work out the geometry of the trophy and ensure that there weren’t any impossible intersections of the material. I was also able to use Blender to export out the correct alignment of the required cuts in the trophy base.

Initially I had wanted to use some kind of stained wood for the base, and I experimented with MDF. (You’ll notice the plaque has been enlarged here from the demo render, the result of some trial and error, AKA poor conversions)

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However as it turned out, there was a ton of scrap red acrylic available at the Fab Lab, and lazy me also didn’t want to work out how to do attractive wood staining. The final draft used acrylic throughout the trophy, with some gold paper for the inside of the Invader.

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I ended making up additional thank-you trophies for our special guests as well. Chris Cason took a really flattering photo his!

Next time I try this, I’m going to have a go at mounting some little LEDs along the sides of the Acrylic. Apparently the effect is very cool.

Reflections on our tabletop experience at PAX Aus

In the early days of AVCon I remember the wonder of sitting down and playing games with strangers. Finding people that loved the same games, finding a worthy contender to battle with. In my involvement with AVCon over the last few years I’ve tried to remember and recreate this feeling.

However as video games have gotten bigger and better, the novelty of attending a con or a LAN to play with others has worn off. More games now facilitate online play with our friends – and we can do it any time of day, any day of the week we please. It feels as though over time that there are less people “Looking for Group”s to game with at AVCon. The magic of finding strangers to play with has faded – it’s no longer something that we can’t get from the comfort of our own living rooms.

But PAX recaptured that magic for me – in its tabletop section.

As our video games have migrated to incorporate online play, board games have quietly remained in our homes. Sure, there have been some great online interpretations and implementations of games, but the interface is entirely different. So it was in the tabletop section at PAX that I was able to revisit the experiences of wonder and joy I’d had at my early AVCons.

We spent most of our free time in the tabletop section over the PAX weekend and it was wonderful. The huge library of games aside, there was great thought put into the various “looking for players” signs that people could grab to attract other interested players. And everyone in the tabletop section was interested in sharing their favourite games with other attendees.

My brief visit to the Mike and Jerry Q&A also addressed the huge board games presence at PAX – board games are games! When an audience member asked Mike and Jerry what the defining game was for them that got them hooked on videogames was, Jerry answered with, “chess”. Board games undeniably belong at an eventlike PAX and I can only wish that one day we can begin to reintroduce(*) them to AVCon.

Anyway, board games at PAX were a stand-out feature, but I also had great fun being an Enforcer. I think CFP might have been my “welcome home” moment – working in that section felt so comfortable and right. I loved my fellow enforcers and I loved our area managers.

Another highlight was being able to play lots of Tetris DS! Over the weekend I took some Tetris challenges and gave out some of the surplus UG tokens that I’d converted into pins. I even managed to trade some of the pins away for some neat stuff, including at least one official Pinny Arcade pin and a nifty Mario coin. I very much enjoyed some of the 4v1 Tetris I played with my fellow enforcers 🙂

Thanks to PAX for providing such an awesome experience. There’s no question about whether we’ll be back next year – we’re counting down the days already. Just give us a date!

 

* Early AVCon events featured roleplaying and board games including the Doom board game. In recent times we’ve dipped our toes into the TCG/CCG scene.